Sacred Cloth


We are considering making the project lean more towards a defence game and away from the ‘run and gun’ style it currently holds. What are your thoughts? The project makes more sense if the aim (no pun intended) is to defend against communism and keep peace as opposed to invading communist facilities and starting conflict. This update might create a sense that the player’s character is the protagonist because the character is defending what it believes is right. Please do not hesitate to leave your thoughts.

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