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Remain Commie
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Devlog
Remain Commie Alpha I Release
December 23, 2022
by
Gravity Games Studios
Remain Commie: Alpha I will be releasing on December 23, 2022 at 9:00 am Eastern Standard Time or 7:00 am Mountain Standard Time!...
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Remain Commie Alpha I Announcement
December 01, 2022
by
Gravity Games Studios
The first Alpha release of Remain Commie will soon be releasing! We hope and anticipate that the updated version will be released before or sometime around Christmas and New Years time...
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Waves of Communism
November 22, 2022
by
Gravity Games Studios
Temporarily changed the project to constant waves of enemies with increasing damage as opposed to the player advancing through levels because the project's form is currently meant for testing and pres...
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Remain Commie Pre-Alpha Release!
November 20, 2022
by
Gravity Games Studios
It's official, Remain Commie is prepared to be released in a Pre-Alpha version so the game will be free to play until a full version is released. Definitely do not refrain from leaving feedback either...
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Enemy Update VI
November 16, 2022
by
Gravity Games Studios
Tweaked the enemy health system because we ran into some issues with inconsistent enemy health but we fixed it by making the code more precise. Some grunt enemies would die with the intended amount of...
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Interactive Tutorial
November 13, 2022
by
Gravity Games Studios
Finished creating the tutorial and added some elements that make the player required to do certain tasks such as reloading before they can progress instead of just making them kill one passive enemy...
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Remain Commie Discord Server!
November 12, 2022
by
Gravity Games Studios
We are pleased to announce the brand new Remain Commie Discord Server. It is now public and available for anybody to join! The server will contain updates, a dedicated Itch.io channel, a general text...
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Game 'Over'
November 11, 2022
by
Gravity Games Studios
We've completed the 'Game Over' function so the player's character can die and it will restart the project. As anticipated there were some problems that we encountered but they were extremely easy to...
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FATALITY
November 08, 2022
by
Gravity Games Studios
We added the ability for enemies to attack and kill the player's character, we anticipate that there will be some kinks in the system...
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Enemy Update V
November 06, 2022
by
Gravity Games Studios
Updated the enemies so it takes a certain amount of bullets to kill them depending on the bullet type for instance, it takes 2 medium bullets to kill a grunt but 4 small bullets to kill a grunt...
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Cards
November 05, 2022
by
Gravity Games Studios
We added some different cards similar to the quotes at the start of the game. The first card we added plays when the game is first launched, it is the studio name and the publishers name. When we adde...
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Project Revamp I
November 03, 2022
by
Gravity Games Studios
The enemy system was updated so a certain amount of kills will progress the player to the next area with increased difficulty. The enemies will now spawn at a designated area and start to move towards...
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On The Floor Publishing
October 29, 2022
by
Gravity Games Studios
The publishing division of Gravity Games Studios is finished and established. The division will be called On the Floor Publishing as the title says. The reason we're announcing this on the Remain Comm...
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Sacred Cloth Update
October 25, 2022
by
Gravity Games Studios
It is confirmed that the Project will be revamped to become more of a defending game and less of a run and gun game (see previous post for more context)...
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Sacred Cloth
October 18, 2022
by
Gravity Games Studios
We are considering making the project lean more towards a defence game and away from the ‘run and gun’ style it currently holds. What are your thoughts? The project makes more sense if the aim (no...
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Enemy Update IV
October 18, 2022
by
Gravity Games Studios
Created a 'pathfinding' system for the enemies to follow, had a problem trying calibrate the enemies' sensing with the pathfinding system...
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Enemy Update III
October 14, 2022
by
Gravity Games Studios
Tweaked the enemy A.I. a little bit, gave it collision and updated the enemy bullet A.I. so it doesn't just fire when there are enemies present, it will only fire when there is a Gunman on the level a...
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Enemy Update II
October 10, 2022
by
Gravity Games Studios
The Enemies with weapons now have functioning projectiles. It took a little bit of time to configure this feature but it works almost perfectly...
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Enemy Update I
October 10, 2022
by
Gravity Games Studios
#Enemies
During the tutorial section of the game there is a movement, shooting, and a reload tutorial area. In the shooting area there is an unarmed enemy facing the opposite direction of the player's characte...
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Main Weapons Are Finished!
October 09, 2022
by
Gravity Games Studios
#Weapons
The main three weapons and their process are finished, the art for the weapons is completed, the projectiles were configured to fit specific weapons for example, small bullets (9mm) and medium sized b...
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"Winners don't use drugs"
October 06, 2022
by
Gravity Games Studios
Almost ready to release a proof of concept for an arcade style top down shooter. Here are a couple of quotes from opening the game...
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